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dll accordingly, since the config file can only specify one. That's it.Interesting! Have to try this.Įdit: Looking at the D3DO config file - if we want this to work with 32-bit and 64-bit games, I presume we'll need to keep two copies of D3DO in separate directories, with a 32-bit or 64-bit Reshade. D3DOverrider then recreates the settings you deleted earlier but adapts them to your custom DXGI.dll. You'll likely get the ReShade greeting again when D3DOverrider is coming up.
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They work for me, but I think some further testing by others is needed to see how reliable they are. LasseB wrote: Just discovered these fixes. The second parameter lists the total number of buffers? Maybe it's just me jumping to conclusions, but it changes from 2 to 3 whenever D3DOverrider is running with triple buffering enabled. That's I corrent to presume that in a line like
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go to the directory where it's installed.